I'm finally able to type out a more fleshed out blog entry.
The Temple at Senntisten quest was superb, as were its rewards. Ali the Wise requested that I try to help out a contact of his, Dr Nabanik. Nabanik turned out to be Azzanadra, the Mahjarrat with Zarosian sympathies whom I had freed during the Desert Treasure quest. He had been masquerading as an archaeologist in an attempt to secure permission to restore the Zarosian Temple I had discovered previously in the Digsite quest.
Me speaking with Azzanadra, disguised as a human.
However, he has been unsuccessful because he lacked the necessary documentation to prove his competence for the temple restoration, and needed me to vouch for his reliability due to my previous contributions to the Digsite. I persuaded the Archaeology Expert with ease to allow Azzanadra to conduct his work on the temple, but was given yet another task by the latter. I now had to collect two key objects, the Barrows Icon and the Frosthorn, to aid in the restoration project, whilst Azzanadra and his workers rebuilt the temple which was in ruins.
The Barrows Icon proved to be the more straightforward of the two items to retrieve, as it involved nothing more than a single completion of the Barrows minigame. My previous and only experience with the minigame involved me taking out Karil several years ago with nothing more than cheap armour and a few cakes as a food source.
I was too afraid of going toe-to-toe with the remaining five brothers, let alone continue on to loot the crypt's chest. Instead, I recall screaming and running away from the small hills which housed the brothers' ghosts, with the Barrows trip less than a sixth done. Fortunately, boss monster fights in the hundreds since that fateful day have long desensitized me, and I didn't harbour the same anxieties as I had felt all those years ago when I set off for the Barrows Icon. Chanting protection prayers, I easily swatted Dharok, Guthan, Verac, Ahrim and Torag aside, got past the tunnel's defences and looted the icon.
The Frosthorn was considerably more challenging, as it did not merely involve Combat. I had to navigate through an Icy Fortress that was completely new to me and was even forced to refer to a quest guide multiple times. The search concluded with a battle against a level 177 Ice Demon, which dropped the Frosthorn upon death.
My duel with the Ice Demon which dropped the Frosthorn
Azzanadra was delighted with my success in retrieving the two magical objects. By the time I had presented him with my finds, the temple had already been reconstructed. All that remained was to collect a third item from a contact of Azzanadra's, who was waiting just outside the temple. In a bizarre twist, the contact turned out to be the Assassin thief from the Devious Minds quest, while the item he delivered was actually the artefact he had stolen from Entrana.
Azzanadra attempts to communicate with his master, Zaros.
Zaros speaks!
With all three relics in his possession and the temple rebuilt, Azzanadra was able to communicate with his fallen lord, Zaros, and restore the link between him and Gielinor. The quest ends with cutscenes showing how the establishment of this link could be felt by the minions of Zamorak.
I was of course rewarded handsomely for the huge service rendered to Azzanadra. I received 10k Prayer exp, two Combat lamps which I used up for a total of 40k Summoning exp, and a generic exp lamp, which got me 23k Runecrafting exp. I was already rejoicing at this point, but discovered about a minute later that all the exp I had gained made up only a fraction of the Temple at Senntisten's total reward.
A new set of prayers, or rather curses, can be unlocked by praying at the newly rebuilt Zarosian altar. Though these curses operate very much like the Ancient Magicks and Modern spellbooks and may not be used concurrently with the traditional prayers, they serve as near perfect souped up versions of their counterparts.
Though substitutes for prayers such as Rapid Heal and Redemption are non-existent, curses to replace the prayers that truly matter are still present. Protection curses offer the same defensive bonuses as protection prayers, with the added bonus of reflecting damage back at enemies.
Soul Split, the curse counterpart for Smite, drains prayer points from enemies and leeches their health. And we see a more powerful version of Piety in the form of Turmoil. The most hilarious bit of it all is that, according to Runescape Wiki, these curses have a slower drain rate compared to their corresponding counterpart prayers. I will also not neglect to mention the completely new and handy curses that have been included to fill up missing prayers, such as Leech Special Attack.
The icons of the new curses
The only potential drawback of these curses I see so far would be the higher Prayer level required to activate them. In my case though, this actually serves as an advantage as I am already an owner of the Prayer Cape, and the level requirements would prevent a lot of people from using those same potent curses against me. This update seems almost too good to be true...
Stuff achieved today: Completed the Temple at Senntisten quest