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Summer's End

Awesome stuff.


It's grown 35 levels since Spirit of Summer.

Summer's End carried on where its prequel quest, Spirit of Summer, had left off. The Beast, more powerful than ever, threatened to create a rift through the ghostly plane in order to enter Gielinor and feed on the souls of its countless inhabitants.

I helped Summer and the rest of the Bonde family to finally slay the towering creature by first luring it into a cave. I was then tasked to assist the spirits in removing the protective shielding on the Beast's belly, before moving on to damaging the monster in its weakened area and then finally vanquishing it.


Task 2 - Damage and weaken the Beast

These three different steps were systematically performed to kill the creature, but all pretty much revolved around - quite literally, in fact - doing the same thing. I had to run in circles all over the cave, dodging the Beast's attacks and keeping my health and run energy up.


I got shot down once. All I lost was Jennica's Ring, which I easily retrieved
buried under rubble at the starting point of the quest.

I succeeded eventually and was presented with the quest rewards by the Bonde family, who were exuberant that they could finally "die" off peacefully without the Beast's interference. The quest's goodies include access to more ghostly plane portals across the Wilderness, some exp, and a Spirit Shield which can be strengthened by using some sort of holy elixir on it, and then attaching special sigils to the piece of equipment.


The Bonde family just moments before they departed peacefully.

I initially failed to realize the latter's true significance. As I later found out from the Knowledge Base, the shield's bonuses, in its strengthened form, fall somewhere in-between that of the Dragon Square Shield's and the Dragonfire Shield's. It also offers special defensive effects, unique to the type of sigil attached to it. The shield also doesn't give its wearer any negative Ranged attack bonuses, making it an invaluable tool for Crossbowmen.



The major setbacks to the new armour would be its cost and rarity. Sigils and the elixir are only dropped by the Corporeal Beast, the level 785 Gielinor counterpart of the Beast from the quest which now takes up residence in the cave. It was quite a clever idea from Jagex, since it was previously established in the storyline that actions in the spirit realm had an opposite effect in the real world. It only made sense that another monster would take up the Beast's place after it had been slain.

With the ability to do battle in all three combat styles, 2000hp and an enlengthened health bar (completely unheard of!), the Corporeal Beast is seemingly invincible. Alarmingly however, I've still managed to spot a video of several high leveled players fighting the new boss monster and eventually emerging victorious after a 9-minute long struggle.

See them in action right here.


Stuff achieved today: Level 79 Summoning




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